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ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.
When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted.
After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125º ‘Field Of Vision’ instead of the regular 90º. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie’s head and it comes off complete with blood spray!
Zombies can only use voice with other zombies, the same goes for humans.
The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.
With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.
- Customisable Zombie models and sounds.
- Zombie sounds for hurt, death and random noises.
- zombie_health cvar, first zombie is 2x this.
- zombie_speed cvar for zombie speed.
- zombie_fov cvar for zombie Field Of View.
- zombie_knockback cvar for knockback.
- zombie_restrictions cvar to restrict weapons.
- zombie_dark cvar to allow for normal lighting during maps.
- zombie_bonus cvar to add frags for zombifying humans.
- zombie_teams cvar to use CT for Humans and T for zombies (Experimental).
- zombie_respawn cvar to respawn zombies killed by humans as a human.
- zombie_max_ammo cvar for unlimited* ammunition. (*1000 clip)
- zombie_suicide cvar to remove players ability to ’suicide’
- zombie_fog cvar to add fog to every map and sky camera as the map is loaded.
- zombie_jetpack cvar to add jetpack ability to humans or zombies or both.
Models: Courtesy of zhadmin of the ZombieHorde CS:S Plugin Dev Team.
Free For All: Courtesy of BAILOPAN of the MetaMod:Source HL2 Plugin Manager Dev Team.
Sponsor/Server Donation: Courtesy of Spinner of the [CSSMC] Gaming Clan.
Release Media: Courtesy of SauceHelmet of the FacePunch Gaming Online Community.
Beta Testers:
Lex Talionis: HeLLsGamers Online Gaming Community.
[SSF] Undisclosed: SSF Clan Base // Zombie Mod-http://www.ssfclanbase.com
saRs| Green Giant: saRs clan // Zombie MOD| www.sars-clan.co.uk
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