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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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The days grow shorter... |
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I haven't had one serious bug report in over a week now, and any reported server crashes have been un-related to ZombieMod, so unless anyone has anything else to say, I think we are ready for the first public release?
If no one has spoken up by Thursday, or maybe even tomorrow if I get time, I promise it will be here.
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Tue May 09, 2006 3:55 pm |
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lex_talionis
Uber Elite

Joined: 26 Apr 2006 Posts: 278 Location: Austin, TX |
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The Armageddon of ZombieMod is upon us! Everyone saw off their shotguns, because it's going to be one hell of a ride!
Lex
_________________ HeLLsGamers.com HLStatsX
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Tue May 09, 2006 4:03 pm |
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Games
Moderator
Joined: 05 May 2006 Posts: 578 Location: Netherlands |
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Yeah baby let the invasion begin !!!
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Tue May 09, 2006 6:25 pm |
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personaljihad
One of them.
Joined: 29 Apr 2006 Posts: 139
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Please add my suggestion.
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Tue May 09, 2006 7:56 pm |
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Undisclosed
Uber Elite
Joined: 24 Apr 2006 Posts: 332 Location: Los Angeles |
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what about:
Multiple random zombies
Different zombies have different speed, health, and knockback
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Tue May 09, 2006 10:23 pm |
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blind
Power User
Joined: 25 Apr 2006 Posts: 78
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that would be cool undisclosed, weeee i cant wait
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Tue May 09, 2006 11:01 pm |
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spasm
I'm here!
Joined: 25 Apr 2006 Posts: 12 Location: niceville |
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lets not completely change the mod right before he decides to release it 
_________________ FIGHT THE EVIL POWER |
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Wed May 10, 2006 12:43 am |
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blind
Power User
Joined: 25 Apr 2006 Posts: 78
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i know id rather have it out then wait for more changes
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Wed May 10, 2006 2:29 am |
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blind
Power User
Joined: 25 Apr 2006 Posts: 78
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the problem i was wondering if its just the server i play or the mo. But why cant more then 2 zombies/humans stack at a time? if its the mod could you fix that in a later release if possible. thanks
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Wed May 10, 2006 2:29 am |
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lex_talionis
Uber Elite

Joined: 26 Apr 2006 Posts: 278 Location: Austin, TX |
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 |  | the problem i was wondering if its just the server i play or the mo. But why cant more then 2 zombies/humans stack at a time? if its the mod could you fix that in a later release if possible. thanks |
I believe this is a hl2 source engine issue not a zombiemod issue... HL1 engine allowed this.
Lex
_________________ HeLLsGamers.com HLStatsX
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Wed May 10, 2006 2:44 am |
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Undisclosed
Uber Elite
Joined: 24 Apr 2006 Posts: 332 Location: Los Angeles |
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 |  |  |  | the problem i was wondering if its just the server i play or the mo. But why cant more then 2 zombies/humans stack at a time? if its the mod could you fix that in a later release if possible. thanks |
I believe this is a hl2 source engine issue not a zombiemod issue... HL1 engine allowed this.
Lex |
source engine is a game engine that make things more realistic
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Wed May 10, 2006 3:03 am |
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patrikstar
Regular User
Joined: 04 May 2006 Posts: 35 Location: Phoenix |
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3 can stack one problem is its extremely hard
anyways undisclosed nice idea have an option to make more than just one guy turn into a zombie to start or one zombie could be fast but have less health while another can be an extreme health zombie with low fly back but move slow
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Wed May 10, 2006 4:21 am |
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Undisclosed
Uber Elite
Joined: 24 Apr 2006 Posts: 332 Location: Los Angeles |
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i am not the first one who got that idea
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Wed May 10, 2006 5:02 am |
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Snap_shot
Regular User

Joined: 25 Apr 2006 Posts: 37 Location: Texas |
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 |  | lets not completely change the mod right before he decides to release it  |
 |  | i know id rather have it out then wait for more changes |
Im with both blind and spasm. 
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Wed May 10, 2006 11:56 am |
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spasm
I'm here!
Joined: 25 Apr 2006 Posts: 12 Location: niceville |
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 |  | the problem i was wondering if its just the server i play or the mo. But why cant more then 2 zombies/humans stack at a time? if its the mod could you fix that in a later release if possible. thanks |
it's something in the cvar. kizzbizz tried to change it to 3 poeple but it wouldn't work.
_________________ FIGHT THE EVIL POWER |
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Wed May 10, 2006 7:54 pm |
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