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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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ZombieMod 1.1.5 |
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ZM 1.1.5
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- Fixed bug introduced in v1.1.4 where the first connected player could use weapons as a zombie.
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Wed Jun 07, 2006 2:51 am |
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Undisclosed
Uber Elite
Joined: 24 Apr 2006 Posts: 332 Location: Los Angeles |
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I noticed the CTs_PreventEscape event. Can you explain alittle more so I can fix my hlstats? does CTs_PreventEscape count as a win for CT or T, or its neutral? I added the action CTs_PreventEscape, but its still 0. I wonder if i am misunderstanding anything or its not how it works. Can you explain more on round end and the event?
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Wed Jun 07, 2006 5:32 pm |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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Thats the same round end as when the Humans win, as I was thinkin along the lines of....
If the timer runs out, it generaly means the Zombies failed to infect all of the Humans, correct?
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Wed Jun 07, 2006 6:46 pm |
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MoOnLiGht
T3h 1337

Joined: 12 May 2006 Posts: 544 Location: Germany |
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the !zstuck command no more works with this version
before i used the v1.0.2 the zstuck works if 2 zombies stuck together..(not in wall)
or make i something wrong?
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Wed Jun 07, 2006 8:54 pm |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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Change zombie_stuckcheck_radius a lil higher.
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Wed Jun 07, 2006 9:38 pm |
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MoOnLiGht
T3h 1337

Joined: 12 May 2006 Posts: 544 Location: Germany |
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ok, default was on 35, i change it to 100
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Wed Jun 07, 2006 9:56 pm |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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100 is a little big :\ 35 was just touching another player.
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Wed Jun 07, 2006 10:51 pm |
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Undisclosed
Uber Elite
Joined: 24 Apr 2006 Posts: 332 Location: Los Angeles |
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 |  | Thats the same round end as when the Humans win, as I was thinkin along the lines of....
If the timer runs out, it generaly means the Zombies failed to infect all of the Humans, correct? |
The round end works fine, I am talking about hlstats. CTs_PreventEscape's count is still 0
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Thu Jun 08, 2006 12:25 am |
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MoOnLiGht
T3h 1337

Joined: 12 May 2006 Posts: 544 Location: Germany |
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turn it to 50 ...
works great
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Thu Jun 08, 2006 9:08 pm |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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 |  |  |  | Thats the same round end as when the Humans win, as I was thinkin along the lines of....
If the timer runs out, it generaly means the Zombies failed to infect all of the Humans, correct? |
The round end works fine, I am talking about hlstats. CTs_PreventEscape's count is still 0 |
I still dont understand what your saying...
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Fri Jun 09, 2006 12:37 am |
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Undisclosed
Uber Elite
Joined: 24 Apr 2006 Posts: 332 Location: Los Angeles |
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nvm, i got it. If zombies failed to turn all the humans into zombies, its a tie
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Fri Jun 09, 2006 3:02 am |
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Games
Moderator
Joined: 05 May 2006 Posts: 578 Location: Netherlands |
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Well !zstuck doesn't seem to work on my server's i even put zombie_stuckcheck_radius to 50 but notting happens. 
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Sun Jun 11, 2006 9:06 am |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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Does it say noclip on, noclip off in console?
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Sun Jun 11, 2006 12:24 pm |
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Games
Moderator
Joined: 05 May 2006 Posts: 578 Location: Netherlands |
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I checked the server console using hlsw and when someone typed !zstuck i don't seem to see something like noclip.
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Sun Jun 11, 2006 12:53 pm |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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In the users console..
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Sun Jun 11, 2006 1:48 pm |
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