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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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ZombieMod 1.1.0 |
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This release adds a new feature to try and balance out the way rounds were ending.
View the change log for the full list of changes.
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Mirrors, please update and email or PM me with the link.
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Thu May 25, 2006 1:30 pm |
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lex_talionis
Uber Elite

Joined: 26 Apr 2006 Posts: 278 Location: Austin, TX |
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Thu May 25, 2006 1:39 pm |
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magicyan
Newbie
Joined: 15 May 2006 Posts: 4
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Hi,
And the bug of unlimited ammo ?
Bye
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Thu May 25, 2006 1:53 pm |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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As previoulsy stated, it isnt a bug.
When you add the ammo_ cvars, they are CS:S cvars not Zombie cvars, so its not my place to set them or not.
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Thu May 25, 2006 2:16 pm |
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lex_talionis
Uber Elite

Joined: 26 Apr 2006 Posts: 278 Location: Austin, TX |
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There are no "stupid questions" right?
This is merely for clairification. So if:
 |  | // When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables.
zombie_balancer_health_ratio 30
// The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio.
zombie_balancer_player_ratio 3
// If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6.
zombie_balancer_type 0 |
This setup makes it so when the 3rd, 4th, 5th, 6th, and so on zombie each of these will get 30% less of what zombie_health is set to correct?
Thanks,
Lex
_________________ HeLLsGamers.com HLStatsX
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Fri May 26, 2006 12:32 am |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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Well, your right except that its exponential.
The 4th will get 30% less, 5th 60%, 6th 90%. Thats how I thought you wanted it >.<
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Fri May 26, 2006 12:42 am |
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lex_talionis
Uber Elite

Joined: 26 Apr 2006 Posts: 278 Location: Austin, TX |
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 |  | Well, your right except that its exponential.
The 4th will get 30% less, 5th 60%, 6th 90%. Thats how I thought you wanted it >.< |
Yes perfect! Maybe you should put this description into the change log and/or comment for the cvars, just so everyone is clear.
Thanks again!
Lex
_________________ HeLLsGamers.com HLStatsX
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Fri May 26, 2006 1:05 am |
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Undisclosed
Uber Elite
Joined: 24 Apr 2006 Posts: 332 Location: Los Angeles |
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when r the multiple random zombies coming?
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Fri May 26, 2006 4:10 am |
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SauceHelmet
Media Guru

Joined: 26 Apr 2006 Posts: 190 Location: San Francisco, CA |
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Multiple random zombies, what joo talkin' bout Willis?
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Fri May 26, 2006 5:57 am |
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Games
Moderator
Joined: 05 May 2006 Posts: 578 Location: Netherlands |
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Let's say i got it like this:
zombie_health 1500
zombie_balancer_health_ratio 10
zombie_balancer_player_ratio 10
zombie_balancer_type 1
20 players on the server the 1st zombie (head zombie ) has 3000hp, the 2nd has 1500hp, the 3rd has 1350hp ,the 4th has 1200hp, the 5th has 1050hp etc right ?
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Fri May 26, 2006 7:07 am |
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c0ldfyr3
MOD Creator

Joined: 23 Apr 2006 Posts: 469 Location: Dublin, Ireland |
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Yup correct Games.
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Fri May 26, 2006 2:47 pm |
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lex_talionis
Uber Elite

Joined: 26 Apr 2006 Posts: 278 Location: Austin, TX |
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this is great c0ld! I feel this will greatly imporve the game-play now. the only thing is now is that it's damn hard to tell how good or bad we have our balancer cvars setup none-the-less, it's a great thing!
Lex
_________________ HeLLsGamers.com HLStatsX
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Fri May 26, 2006 3:11 pm |
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Games
Moderator
Joined: 05 May 2006 Posts: 578 Location: Netherlands |
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Well reset the stats and we'll know soon enough
Offcource people still don't always get it, that teamplay is important.
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Fri May 26, 2006 3:16 pm |
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Haas
I'm here!
Joined: 13 May 2006 Posts: 18
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can we balanced it ingame?
@ games put it in the mani menu 
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Fri May 26, 2006 4:20 pm |
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personaljihad
One of them.
Joined: 29 Apr 2006 Posts: 139
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I thought this was supposed to be a survival game where the humans chance of victory exponentially decreases as more of them become zombies.
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Sat May 27, 2006 2:43 pm |
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