ZombieMod 4.0 Forum Index
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ZombieMod 4.0 Forum Index
Search found 553 matches
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Topic: move object without firing
Games

Replies: 15
Views: 12906
PostForum: Support   Posted: Sun Oct 22, 2006 7:48 pm   Subject: move object without firing
Put these in the server's cfg

sv_turbophysics 1
phys_pushscale 3
Topic: ZM (windows i believe)
Games

Replies: 14
Views: 8054
PostForum: Support   Posted: Sun Oct 22, 2006 9:12 am   Subject: ZM (windows i believe)
Simply remove the files that you have installed for metamod and zombiemod than download the linux version of metamod and zombiemod reinstall and see if it's working.
Topic: ZM (windows i believe)
Games

Replies: 14
Views: 8054
PostForum: Support   Posted: Sun Oct 22, 2006 9:06 am   Subject: ZM (windows i believe)
No to see if they are working it's not needed.

Ok i see that both of them aren't working and i see that the server is runnig linux.Have you installed the linux version of metamod ?

And does the ...
Topic: Next Luminary Zombie Mod Version :: Idea / Suggestion Thread
Games

Replies: 19
Views: 11611
PostForum: Suggestions & Requests   Posted: Sun Oct 22, 2006 9:04 am   Subject: Next Luminary Zombie Mod Version :: Idea / Suggestion Thread
Yes humansd need to escape and the other round the zombie's need to escape.Than the settings for zombie's should be different when they escape.
Topic: ZM (windows i believe)
Games

Replies: 14
Views: 8054
PostForum: Support   Posted: Sun Oct 22, 2006 9:01 am   Subject: ZM (windows i believe)
What's the ip adress of the server's than i can take a look myself to see if one of the mods is working.

And did you read the [url=http://www.zombiemod.com/forums/viewtopic.php?t=349]FAQ. ? if not ...
Topic: zm_tx_highschool
Games

Replies: 17
Views: 14468
PostForum: Maps   Posted: Sun Oct 22, 2006 8:49 am   Subject: zm_tx_highschool
Here are some suggestions/improvement for your map.

Make the entrance bigger to the secret rooms. (the red colored one's ) and remove the furniture in it, because zombie's have no change when there ...
Topic: ZM (windows i believe)
Games

Replies: 14
Views: 8054
PostForum: Support   Posted: Sun Oct 22, 2006 8:42 am   Subject: ZM (windows i believe)
Download and install [url=http://www.hlsw.de/]HLSW

Simply add the ip adress of the server in the "Ip/Port" bar.
All the way below choose the tab "Rcon config" type in the serv ...
Topic: Next Luminary Zombie Mod Version :: Idea / Suggestion Thread
Games

Replies: 19
Views: 11611
PostForum: Suggestions & Requests   Posted: Sun Oct 22, 2006 8:35 am   Subject: Next Luminary Zombie Mod Version :: Idea / Suggestion Thread
Well first keep in mind that you don't need to kill the zombie's but just try to escape.Perhaps if a zombie dies he will respawn again.Offcourse it would require to playtesting to look for the perfect ...
Topic: You have GOT to be kidding me!!!
Games

Replies: 5
Views: 3825
PostForum: General   Posted: Sun Oct 22, 2006 8:30 am   Subject: You have GOT to be kidding me!!!
Which version do you need ? windows/linux normal download or the autoinstaller ?
Topic: ZM (windows i believe)
Games

Replies: 14
Views: 8054
PostForum: Support   Posted: Sat Oct 21, 2006 7:32 pm   Subject: ZM (windows i believe)
You have to type meta list in the server's console and NOT your own console.

The best way to see if metamod and/or zombiemod is working is by using the program HLSW Idea
Topic: [Help] After install no materials on models?
Games

Replies: 6
Views: 4189
PostForum: Support   Posted: Sat Oct 21, 2006 11:57 am   Subject: [Help] After install no materials on models?
Well if you do have downloaded all the files i think the problem lies with your videocard drivers.
Make sure you download the lastest driver version for your videocard.If you have enabled HDR disable ...
Topic: Unlimited Ammo / Reloading
Games

Replies: 5
Views: 4009
PostForum: General   Posted: Fri Oct 20, 2006 6:40 pm   Subject: Unlimited Ammo / Reloading
Well the p90 for instance have 1000 bullet's that should be enough.the shotguns have 128 shells.I believe most zombiemod server's don't use unlimited ammo.
Topic: Next Luminary Zombie Mod Version :: Idea / Suggestion Thread
Games

Replies: 19
Views: 11611
PostForum: Suggestions & Requests   Posted: Fri Oct 20, 2006 6:23 pm   Subject: Next Luminary Zombie Mod Version :: Idea / Suggestion Thread
What about the gametype "escape" where there are 2 teams, humans and zombie's the goal is to try to reach the safe point in the map. (something like vip mod)
Or perhaps only a few humans an ...
Topic: [Help] After install no materials on models?
Games

Replies: 6
Views: 4189
PostForum: Support   Posted: Fri Oct 20, 2006 6:14 pm   Subject: [Help] After install no materials on models?
Check to see if you have those files local on your pc:

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

...
Topic: Unlimited Ammo / Reloading
Games

Replies: 5
Views: 4009
PostForum: General   Posted: Fri Oct 20, 2006 6:09 pm   Subject: Unlimited Ammo / Reloading
You can't have unlimited ammo and still have to reload, however you can haveplenty of ammo and still need to reload.Please check the FAQ for that in the support section. Idea
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