unlimited ammo bugs

.: Problems and bugs please post em here.

Moderators: c0ldfyr3, Mods, [CSSMC]

Post Reply
I'm here!
Posts: 15
Joined: Thu Apr 27, 2006 1:16 pm

unlimited ammo bugs

Post by michel21 »

Hi !!



unlimited ammo still enable even zombie mode 0

use the 1.0.2 release
I'm here!
Posts: 15
Joined: Thu Apr 27, 2006 1:16 pm

Post by michel21 »

Am I the only one who have this bug ???
Uber Elite
Posts: 278
Joined: Wed Apr 26, 2006 3:28 pm
Location: Austin, TX

Post by lex_talionis »

Well,

I haven't been using zombie mode, but several releases ago when it was still zombie_startup I too saw this and may have reported over on sourcemod forums. I'll try it tonight and see.

Lex
p.s. how are your friends maps coming along?
Newbie
Posts: 4
Joined: Mon May 15, 2006 12:39 pm

Post by magicyan »

michel21 wrote:Am I the only one who have this bug ???
No, I have this bug too :cry:
Newbie
Posts: 2
Joined: Wed May 17, 2006 6:35 am

Post by djdommieo »

I am also experiencing this problem using v1.02. (Windows/dedicated server) If zombie mode is enabled and then disabled, players still have unlimited ammo in "regular" css.
MOD Creator
Posts: 474
Joined: Sun Apr 23, 2006 6:47 pm
Location: Dublin, Ireland

Post by c0ldfyr3 »

Sorry, my bad, ill work on a fix.
Site Admin
Posts: 136
Joined: Sun Apr 23, 2006 8:18 pm
Location: Michigan

Post by Spinner »

Thats the way I had you set It up at first wasn't It cold? That way unlimited ammo could be used It regular css... I dont think Its a bug, just turn It off.....
Newbie
Posts: 2
Joined: Wed May 17, 2006 6:35 am

Post by djdommieo »

Spinner wrote:Thats the way I had you set It up at first wasn't It cold? That way unlimited ammo could be used It regular css... I dont think Its a bug, just turn It off.....
I had a chance to check this out further.

The seems to be a bug - regardless of what zombie_unlimited_ammo is set to, when returning to regular css, the ammo capacity for shotguns remains at 128 instead of 32.

The zombie_unlimited_ammo cvar can't be changed in 'regular' mode, so if it's not changed back to 0 before returing to regular mode, you have to go back into zombie mode to change it. I don't think that this is a bug, but maybe this could be noted in the documentation somewhere.

On another note, I wrote an eventscript that allows players to start a vote to enable/disable zombie mode. If anyone's interested, I'll post it here.
Newbie
Posts: 4
Joined: Mon May 15, 2006 12:39 pm

Post by magicyan »

up :D
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests