I haven't had one serious bug report in over a week now, and any reported server crashes have been un-related to ZombieMod, so unless anyone has anything else to say, I think we are ready for the first public release?
If no one has spoken up by Thursday, or maybe even tomorrow if I get time, I promise it will be here.
the problem i was wondering if its just the server i play or the mo. But why cant more then 2 zombies/humans stack at a time? if its the mod could you fix that in a later release if possible. thanks
blind wrote:the problem i was wondering if its just the server i play or the mo. But why cant more then 2 zombies/humans stack at a time? if its the mod could you fix that in a later release if possible. thanks
I believe this is a hl2 source engine issue not a zombiemod issue... HL1 engine allowed this.
blind wrote:the problem i was wondering if its just the server i play or the mo. But why cant more then 2 zombies/humans stack at a time? if its the mod could you fix that in a later release if possible. thanks
I believe this is a hl2 source engine issue not a zombiemod issue... HL1 engine allowed this.
Lex
source engine is a game engine that make things more realistic
anyways undisclosed nice idea have an option to make more than just one guy turn into a zombie to start or one zombie could be fast but have less health while another can be an extreme health zombie with low fly back but move slow
blind wrote:the problem i was wondering if its just the server i play or the mo. But why cant more then 2 zombies/humans stack at a time? if its the mod could you fix that in a later release if possible. thanks
it's something in the cvar. kizzbizz tried to change it to 3 poeple but it wouldn't work.