.: ZombieMod Recommended Maps
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 35 Joined: Thu May 04, 2006 4:34 am
Location: Phoenix
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by patrikstar » Sat Jun 03, 2006 9:25 pm
For more pic's click
here
Creator:MoOnLiGht
Map moonlight asked me to post for people to test out. Would like to have people post bugs and suggestions please.
Download
here .
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Sat Jun 03, 2006 10:33 pm
Well what can i say the map is a bit empty
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Sat Jun 03, 2006 10:54 pm
i have test it on my server ....
i can say .. really good balancing
CT and T wins 50 to 50 chance
i am suprised that my first map working so good
Posts: 332 Joined: Mon Apr 24, 2006 4:45 am
Location: Los Angeles
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by Undisclosed » Sun Jun 04, 2006 5:06 am
Its kind of boring. Everyone go to the same spot, camp and shoot....
Posts: 18 Joined: Sat May 13, 2006 3:26 pm
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by Haas » Sun Jun 04, 2006 10:20 am
MoOnLiGht wrote: i have test it on my server ....
i can say .. really good balancing
CT and T wins 50 to 50 chance
i am suprised that my first map working so good
thats pretty good
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Sun Jun 04, 2006 2:13 pm
Undisclosed wrote: Its kind of boring. Everyone go to the same spot, camp and shoot....
this is only beta 1
Posts: 67 Joined: Sat May 13, 2006 2:36 am
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by lil_a89 » Mon Jun 05, 2006 2:44 pm
Hi, as a map maker ill tell u this...using the DEV texture will make the compiling process really slow. so i recomend a regular textures
never tried the map but im dying to try out all the new maps for zombie mod
...well ill make mroe maps when i get back from the vaca...
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Mon Jun 05, 2006 11:59 pm
yeahr thnx .... i see that compile during really long time
but i like this dev/texture outfit
i still working on a beta2 release
i make some things better
Posts: 67 Joined: Sat May 13, 2006 2:36 am
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by lil_a89 » Tue Jun 06, 2006 5:08 pm
haha i feel u..i made like 20 dev maps...but since it takes a while i stopped using it and since the zombie mod came out i started makin real shits u know wha im sayin
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Fri Jun 23, 2006 9:39 pm
ok, my SDK/Hammer will be worked again
i have reinstalled windows and SDK and steam and all
i now rebuild my moon texture map
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Sat Jun 24, 2006 10:53 pm
Original post updated to b2.
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Thu Jun 29, 2006 10:37 pm
***edit
updated
look first posting
Last edited by
MoOnLiGht on Fri Jun 30, 2006 2:03 pm, edited 1 time in total.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Thu Jun 29, 2006 11:53 pm
Okay this ain't really a map for the servers with fast zombies, but it is veryyyyy good for my server lol, the zombies on my server are only a bit faster then the humans, and with knockback 2 people can easily escape from the zombies, I'm putting it on my server, you got my download
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Fri Jun 30, 2006 1:56 pm
Updated the original post. !!!
Btw moon what setting's do you suggest for this map ? (zombie health, speed and knockback)
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Fri Jun 30, 2006 4:31 pm
i have normal settings like
healt 2500 speed 325
knockback 4
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