Search found 12 matches
- Wed Sep 13, 2006 4:12 am
- Forum: Suggestions & Requests
- Topic: Z Mod Needs A Cleaver Way To Stop Barricade Crashers!
- Replies: 9
- Views: 9271
- Wed Sep 13, 2006 3:32 am
- Forum: Suggestions & Requests
- Topic: Z Mod Needs A Cleaver Way To Stop Barricade Crashers!
- Replies: 9
- Views: 9271
Z Mod Needs A Cleaver Way To Stop Barricade Crashers!
There is one major problem that easily ruins games while playing this mod, and that is taking the time and effort to make a great barricade, just to have some other human player knock it down with his guns or a grenade, and as a result being attacked by zombies. This is a major problem, and its on ...
- Wed Sep 13, 2006 3:19 am
- Forum: Suggestions & Requests
- Topic: Why knives? Why not claws??
- Replies: 16
- Views: 15416
- Mon Sep 11, 2006 11:24 pm
- Forum: Support
- Topic: Can you guys help me get started?
- Replies: 2
- Views: 4443
Can you guys help me get started?
I'm used to editing settings for when I host, in HL1, not 2. So can you guys tell me what I need to get started?
The files are different not to mention the entire game is different, so I don't know where to go to edit buy selections, ammo amounts, the weight of objects, time until the first zombie ...
The files are different not to mention the entire game is different, so I don't know where to go to edit buy selections, ammo amounts, the weight of objects, time until the first zombie ...
- Mon Sep 11, 2006 11:04 pm
- Forum: Suggestions & Requests
- Topic: Why knives? Why not claws??
- Replies: 16
- Views: 15416
- Sat Sep 09, 2006 11:26 pm
- Forum: Suggestions & Requests
- Topic: Why knives? Why not claws??
- Replies: 16
- Views: 15416
- Thu Sep 07, 2006 12:10 am
- Forum: Suggestions & Requests
- Topic: Why knives? Why not claws??
- Replies: 16
- Views: 15416
Thank you for your answer. :) That made a lot of sense.
However, why are they settling for that? Why not use what they've learned from this project, then move on to making a mod of HL2? A mod that uses the basic ideas that this one uses, would be so much fun! It probably wouldn't be CTs and Ts, but ...
However, why are they settling for that? Why not use what they've learned from this project, then move on to making a mod of HL2? A mod that uses the basic ideas that this one uses, would be so much fun! It probably wouldn't be CTs and Ts, but ...
- Wed Sep 06, 2006 11:04 pm
- Forum: Suggestions & Requests
- Topic: Why knives? Why not claws??
- Replies: 16
- Views: 15416
You know... its really aggrivating when someone says, "its just a mod", and no he is not right. If someone said that about CS when it was just getting started, and they actually listened... It wouldn't be near as great as it is today. So unless your going to comment with something intelligent, then ...
- Wed Sep 06, 2006 9:54 pm
- Forum: Suggestions & Requests
- Topic: Why knives? Why not claws??
- Replies: 16
- Views: 15416
- Wed Sep 06, 2006 8:43 pm
- Forum: Suggestions & Requests
- Topic: Balance issues
- Replies: 10
- Views: 21366
- Wed Sep 06, 2006 8:41 pm
- Forum: Suggestions & Requests
- Topic: Why knives? Why not claws??
- Replies: 16
- Views: 15416
Why knives? Why not claws??
I don't think knives make any sense for the zombies... claws would be much more realistic and cool, not to mention a whole lot more fun! This would be even better if there were three ways to attack; The forward single hand attack, the side to side swipes with both hands, and the more powerful double ...
- Wed Sep 06, 2006 8:24 pm
- Forum: Suggestions & Requests
- Topic: Balance issues
- Replies: 10
- Views: 21366
yeah the zombie knife range is annoying but if u think about it they do sort of need it when chasing someone since they have guns and knock u back easy, plus they have barricades and stuff.
I disagree entirely. If you zigzag, run in a line with other zombies behind you, or use team work to attack ...
I disagree entirely. If you zigzag, run in a line with other zombies behind you, or use team work to attack ...