drbloed
Rank: Site User
Joined: 27 May 2006
Posts: 7
|
Post subject: gibs in dod:s don't disappear anymore
Hi Jay,
i think the headline of this post says it all :/
Somehow the gibs (skulls etc.) won't disappear anymore
when using exploding gibs (in dod:s, dunno about css).
Could it be a mistake in my config file (please take a look
below) or is this supposed to be some kind of bug?
my goremod.cfg
| Code: |
// MMGoremod
//-----------------------------------------------
//Amount of blood per squirt used for bleeding effects.
gore_bleed_amount 6
//Amount of squirts per bleed effect.
gore_bleed_loop 9
//Amount of blood per squirt for spray effects.
gore_blood_amount 8
//Amount of squirts per spray effect.
gore_blood_loop 8
//Amount of health remaining to start bleeding at.
gore_health_to_bleed 50
//Seconds between bleeding.
gore_time_between_bleeding 5
//Amount of blood per squirt per head shot.
gore_headshot_amount 15
//Amount of blood squirts per head shot.
gore_headshot_loop 8
//Amount of head gibs.
gore_count_head 1
//Amount of rib gibs.
gore_count_rib 6
//Amount of scapula gibs.
gore_count_scapula 2
//Amount of head gibs.
gore_count_spine 1
//Enable bleeding effects.
gore_bleed_effects 1
//Enable blood spray effects.
gore_spray_effects 1
//Enable head shot effects.
gore_hs_effects 1
//Enable exploding gib effects.
gore_gib_effects 1
//Enable removing of ragdoll for exploding gib effects.
gore_remove_ragdoll 1
//GoreMod Enabled
gore_enabled 1
//Enable/Disable decals when bleeding.
gore_bleed_decals 1
//0 None|1 Head|2 All
gore_headshot_gibs 0
//If 1, removes ragdoll on hs kills.
gore_headshot_doll 0
//Lifetime in seconds of gibs once spawned. 0 Off.
gore_gib_lifetime 20
//Enable/Disable the gore_menu rcon command.
gore_menu_enabled 0
//If enabled, decals do not dissapear after a round.
gore_permanent_decals 0
// List of comma seperated weapons with which to gib for.
// It checks for the existence of each of these strings in the weapon name. Ex: weapon_hegrenade.
gore_gib_weapons "hegrenade, frag_, riflegren_, bazook, pschreck"
// The directional deviation to use when spawning gibs.
gore_gib_deviation 40
// Time in seconds to change a players view to the skull when killed by a grenade. 0 disables.
gore_head_view 3
// If this is enabled, and gore_hs_gibs is also enabled, the Skull Cam is enabled for headshots.
gore_skull_cam_hs 1
//---------------------------------
|
thx in advance ;)
|