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New IDEA!
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Post subject: New IDEA!
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to developers...

- If a players health falls below the Server Cvar, they emit blood intermittently + bleeding health ! (etc. 1% per 2 sec) !


see analog on Eventscript here:
http://forums.mattie.info/cs/forums/viewtopic.php?t=6618
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Nice ill look into it for the next fix.
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I explain my idea completely... action3


I suggest to add 3 new variables:

1. gore_health_s 50 (etc. 50%)
Blood sprite every 5-6 seconds.
+ sound effect of player groans (etc: sound/player/breathe1.wav)

2. gore_health_b 30 (etc. 30%)
Each 3-4 seconds health decreases (bleed) for 1 %
+ more blood sprites with every footstep!
+ sound effect (etc. Player.Death from game_sounds.txt)

3. gore_health_d 10% (etc.10%)
The player very quickly dies ! 9...8...7.... ..... .....1...0% !
+ blood rein!
+ sound effect (etc. Player.FallDamage from game_sounds.txt)


action6


P.S.
I tried to realize it on EventScript... But as it is the interpreter, instead of the compiler, it is strongly reflected in stability of a server... :(

for example, it is my variant on evtntscript (not debugged!) :



goreblood_v10.zip
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 Filename:  goreblood_v10.zip
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new version of my GoreBlood


gore_blood_v10+.rar
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 Filename:  gore_blood_v10+.rar
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