| Search found 14 matches |
| Author | Message |
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Topic: UPDATED? - gibs on hs KILLS? yet, or still just on any HS? |
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| haderlump Replies: 0 Views: 5692 |
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| i love this plugin but it was sometimes confusing to my players...
i havent had a pub since one year ago and i want to run goremod if it now (like it says) only gibs a headshot if it KILLS see, ... |
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Topic: Awsome Mod... Any chance of.... |
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| haderlump Replies: 14 Views: 18312 |
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| by the way, to the first poster, you CAN have the body AND the skull
use the cvars to not remove ragdolls... do this for nades also if you like... i use all the goremod features, we have used e ... |
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Topic: J- why are people tripping on the skulls for us? |
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| haderlump Replies: 2 Views: 3975 |
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| no one else reporting this then?
J? we arent removing gore as its the coolest thing ever and i use sv_turbophysics 1 so you can jump onto stuff rather than being put into cabinets and walking t ... |
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Topic: J- why are people tripping on the skulls for us? |
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| haderlump Replies: 2 Views: 3975 |
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| is it sv_turbophysics 1 ?
we cant walk over the skulls and bones now! its funny but people are getting very upset over it any ideas? saL www.vaporize.us |
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Topic: GORE MOD doesnt work with the latest META MOD V1.2 |
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| haderlump Replies: 8 Views: 9504 |
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| hey there IS a mm 1.2 now. DOH! haha
so the gore 2.2 works with the MM 1.2 for you? im there if it does, but my server is so smooth even with 1.1.2 i might just be safe and wait. DM with 1.2 ... |
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Topic: gore_remove_ragdoll 0 still removes ragdoll. |
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| haderlump Replies: 7 Views: 6929 |
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| no the other white meat. haha
i WANT all the ragdolls. seeing a nade make a dude fly through the air is still the best thing about source over 1.6. your gibs and blood make the game o so juicy ... |
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Topic: GORE MOD doesnt work with the latest META MOD V1.2 |
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| haderlump Replies: 8 Views: 9504 |
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| source meta_mod is on version 1.1.2 to be exact and gore_mod DOES
work with it. however, that is on CS:S... your compatibility problem might lie with the DM mode? idk but its not a problem w ... |
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Topic: gore_remove_ragdoll 0 still removes ragdoll. |
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| haderlump Replies: 7 Views: 6929 |
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| no it didnt, sorry to report... -- took me awhile to see a couple of nade kills to notice.
i run statsme and now mani_mod also thru meta_mod... and i was running mani thru valve (vers betaG and 1. ... |
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Topic: hey older gamers! ( CSS ) west/central USA |
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| haderlump Replies: 0 Views: 5899 |
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| my name is ron. i run the 'blazed N confused' CSS pub here on the west coast. my game name lately is 'saL-v kowalski'
my pub runs some fun mods at this ip : 8.6.3.225:27015 our stats are online a ... |
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Topic: gore_remove_ragdoll 0 still removes ragdoll. |
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| haderlump Replies: 7 Views: 6929 |
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| roger - almost got stuck but then realized i needed " " for the STEAM#
(it already had remove_ragdoll @ 0 but i toggled it and re-saved it) that should do eet thanks, saL! |
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Topic: possible to reset blood decals every round in future version |
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| haderlump Replies: 3 Views: 4210 |
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| well i wouldnt say "fixed" as its cool in its own way
after a couple rounds, the map is just slippery with blood. i was thinking of the tactical standpoint of "blood following" being an option, t ... |
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Topic: possible to reset blood decals every round in future version |
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| haderlump Replies: 3 Views: 4210 |
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| would be nice to start each round fresh
so that you know there was a bloody buddy drippin out so you could follow him. thats how the goremod for 1.5 was. i mean the blood piling up all over t ... |
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Topic: gore_remove_ragdoll 0 still removes ragdoll. |
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| haderlump Replies: 7 Views: 6929 |
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| i cvar gore_remove_ragdoll 0 in my server.cfg as well as in a goreset.cfg
but it still gets removed. Any info on this? I gotta see my ragdolls fly! what can we do, brother? --------------------- ... |
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