| Author |
Message |
Topic: UPDATED? - gibs on hs KILLS? yet, or still just on any HS? |
haderlump
Replies: 0
Views: 4365
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Forum: GoreMod Posted: Tue May 27, 2008 9:09 am Subject: UPDATED? - gibs on hs KILLS? yet, or still just on any HS? |
i love this plugin but it was sometimes confusing to my players...
i havent had a pub since one year ago and i want to run goremod
if it now (like it says) only gibs a headshot if it KILLS
see, ... |
Topic: Awsome Mod... Any chance of.... |
haderlump
Replies: 14
Views: 15322
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Forum: GoreMod Posted: Tue May 23, 2006 9:39 am Subject: Awsome Mod... Any chance of.... |
by the way, to the first poster, you CAN have the body AND the skull
use the cvars to not remove ragdolls...
do this for nades also if you like...
i use all the goremod features, we have used e ... |
Topic: J- why are people tripping on the skulls for us? |
haderlump
Replies: 2
Views: 3739
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Forum: GoreMod Posted: Wed May 03, 2006 10:08 pm Subject: J- why are people tripping on the skulls for us? |
no one else reporting this then?
J?
we arent removing gore as its the coolest thing ever
and i use sv_turbophysics 1 so you can jump onto
stuff rather than being put into cabinets and walking
t ... |
Topic: J- why are people tripping on the skulls for us? |
haderlump
Replies: 2
Views: 3739
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Forum: GoreMod Posted: Sun Apr 16, 2006 4:36 pm Subject: J- why are people tripping on the skulls for us? |
is it sv_turbophysics 1 ?
we cant walk over the skulls and bones now!
its funny but people are getting very upset
over it
any ideas?
saL
www.vaporize.us |
Topic: GORE MOD doesnt work with the latest META MOD V1.2 |
haderlump
Replies: 8
Views: 8970
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Forum: GoreMod Posted: Sun Jan 08, 2006 12:09 pm Subject: GORE MOD doesnt work with the latest META MOD V1.2 |
hey there IS a mm 1.2 now. DOH! haha
so the gore 2.2 works with the MM 1.2 for you?
im there if it does, but my server is so smooth
even with 1.1.2 i might just be safe and wait.
DM with 1.2 ... |
Topic: gore_remove_ragdoll 0 still removes ragdoll. |
haderlump
Replies: 7
Views: 6540
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Forum: GoreMod Posted: Sat Jan 07, 2006 3:35 pm Subject: gore_remove_ragdoll 0 still removes ragdoll. |
no the other white meat. haha
i WANT all the ragdolls. seeing a nade make a dude fly through the air is still the best thing about source over 1.6.
your gibs and blood make the game o so juicy ... |
Topic: GORE MOD doesnt work with the latest META MOD V1.2 |
haderlump
Replies: 8
Views: 8970
|
Forum: GoreMod Posted: Fri Jan 06, 2006 10:02 am Subject: GORE MOD doesnt work with the latest META MOD V1.2 |
source meta_mod is on version 1.1.2 to be exact and gore_mod DOES
work with it.
however, that is on CS:S...
your compatibility problem might lie with the DM mode? idk
but its not a problem w ... |
Topic: gore_remove_ragdoll 0 still removes ragdoll. |
haderlump
Replies: 7
Views: 6540
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Forum: GoreMod Posted: Fri Jan 06, 2006 9:58 am Subject: gore_remove_ragdoll 0 still removes ragdoll. |
no it didnt, sorry to report... -- took me awhile to see a couple of nade kills to notice.
i run statsme and now mani_mod also thru meta_mod...
and i was running mani thru valve (vers betaG and 1. ... |
Topic: hey older gamers! ( CSS ) west/central USA |
haderlump
Replies: 0
Views: 4869
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Forum: General Banter Posted: Wed Jan 04, 2006 11:40 pm Subject: hey older gamers! ( CSS ) west/central USA |
my name is ron. i run the 'blazed N confused' CSS pub here on the west coast. my game name lately is 'saL-v kowalski'
my pub runs some fun mods at this ip : 8.6.3.225:27015
our stats are online a ... |
Topic: gore_remove_ragdoll 0 still removes ragdoll. |
haderlump
Replies: 7
Views: 6540
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Forum: GoreMod Posted: Wed Jan 04, 2006 7:27 am Subject: gore_remove_ragdoll 0 still removes ragdoll. |
roger - almost got stuck but then realized i needed " " for the STEAM#
(it already had remove_ragdoll @ 0 but i toggled it and re-saved it)
that should do eet
thanks,
saL! |
Topic: possible to reset blood decals every round in future version |
haderlump
Replies: 3
Views: 3984
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Forum: GoreMod Posted: Wed Jan 04, 2006 7:19 am Subject: possible to reset blood decals every round in future version |
well i wouldnt say "fixed" as its cool in its own way
after a couple rounds, the map is just slippery with blood.
i was thinking of the tactical standpoint of "blood following"
being an option, t ... |
Topic: possible to reset blood decals every round in future version |
haderlump
Replies: 3
Views: 3984
|
Forum: GoreMod Posted: Tue Jan 03, 2006 11:00 am Subject: possible to reset blood decals every round in future version |
would be nice to start each round fresh
so that you know there was a bloody
buddy drippin out so you could follow
him.
thats how the goremod for 1.5 was.
i mean the blood piling up all over t ... |
Topic: gore_remove_ragdoll 0 still removes ragdoll. |
haderlump
Replies: 7
Views: 6540
|
Forum: GoreMod Posted: Tue Jan 03, 2006 10:56 am Subject: gore_remove_ragdoll 0 still removes ragdoll. |
i cvar gore_remove_ragdoll 0 in my server.cfg as well as in a goreset.cfg
but it still gets removed.
Any info on this? I gotta see my ragdolls fly! what can we do, brother?
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