:: Website :: Home :: FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Search found 14 matches
c0ld.net Forum Index
Author Message
  Topic: UPDATED? - gibs on hs KILLS? yet, or still just on any HS?
haderlump

Replies: 0
Views: 4365

PostForum: GoreMod   Posted: Tue May 27, 2008 9:09 am   Subject: UPDATED? - gibs on hs KILLS? yet, or still just on any HS?
i love this plugin but it was sometimes confusing to my players...

i havent had a pub since one year ago and i want to run goremod
if it now (like it says) only gibs a headshot if it KILLS

see, ...
  Topic: Awsome Mod... Any chance of....
haderlump

Replies: 14
Views: 15322

PostForum: GoreMod   Posted: Tue May 23, 2006 9:39 am   Subject: Awsome Mod... Any chance of....
by the way, to the first poster, you CAN have the body AND the skull

use the cvars to not remove ragdolls...
do this for nades also if you like...

i use all the goremod features, we have used e ...
  Topic: J- why are people tripping on the skulls for us?
haderlump

Replies: 2
Views: 3739

PostForum: GoreMod   Posted: Wed May 03, 2006 10:08 pm   Subject: J- why are people tripping on the skulls for us?
no one else reporting this then?
J?

we arent removing gore as its the coolest thing ever
and i use sv_turbophysics 1 so you can jump onto
stuff rather than being put into cabinets and walking
t ...
  Topic: J- why are people tripping on the skulls for us?
haderlump

Replies: 2
Views: 3739

PostForum: GoreMod   Posted: Sun Apr 16, 2006 4:36 pm   Subject: J- why are people tripping on the skulls for us?
is it sv_turbophysics 1 ?

we cant walk over the skulls and bones now!
its funny but people are getting very upset
over it

any ideas?

saL
www.vaporize.us
  Topic: GORE MOD doesnt work with the latest META MOD V1.2
haderlump

Replies: 8
Views: 8970

PostForum: GoreMod   Posted: Sun Jan 08, 2006 12:09 pm   Subject: GORE MOD doesnt work with the latest META MOD V1.2
hey there IS a mm 1.2 now. DOH! haha

so the gore 2.2 works with the MM 1.2 for you?
im there if it does, but my server is so smooth
even with 1.1.2 i might just be safe and wait.


DM with 1.2 ...
  Topic: gore_remove_ragdoll 0 still removes ragdoll.
haderlump

Replies: 7
Views: 6540

PostForum: GoreMod   Posted: Sat Jan 07, 2006 3:35 pm   Subject: gore_remove_ragdoll 0 still removes ragdoll.
no the other white meat. haha

i WANT all the ragdolls. seeing a nade make a dude fly through the air is still the best thing about source over 1.6.

your gibs and blood make the game o so juicy ...
  Topic: GORE MOD doesnt work with the latest META MOD V1.2
haderlump

Replies: 8
Views: 8970

PostForum: GoreMod   Posted: Fri Jan 06, 2006 10:02 am   Subject: GORE MOD doesnt work with the latest META MOD V1.2
source meta_mod is on version 1.1.2 to be exact and gore_mod DOES
work with it.

however, that is on CS:S...

your compatibility problem might lie with the DM mode? idk

but its not a problem w ...
  Topic: gore_remove_ragdoll 0 still removes ragdoll.
haderlump

Replies: 7
Views: 6540

PostForum: GoreMod   Posted: Fri Jan 06, 2006 9:58 am   Subject: gore_remove_ragdoll 0 still removes ragdoll.
no it didnt, sorry to report... -- took me awhile to see a couple of nade kills to notice.

i run statsme and now mani_mod also thru meta_mod...
and i was running mani thru valve (vers betaG and 1. ...
  Topic: hey older gamers! ( CSS ) west/central USA
haderlump

Replies: 0
Views: 4869

PostForum: General Banter   Posted: Wed Jan 04, 2006 11:40 pm   Subject: hey older gamers! ( CSS ) west/central USA
my name is ron. i run the 'blazed N confused' CSS pub here on the west coast. my game name lately is 'saL-v kowalski'

my pub runs some fun mods at this ip : 8.6.3.225:27015
our stats are online a ...
  Topic: gore_remove_ragdoll 0 still removes ragdoll.
haderlump

Replies: 7
Views: 6540

PostForum: GoreMod   Posted: Wed Jan 04, 2006 7:27 am   Subject: gore_remove_ragdoll 0 still removes ragdoll.
roger - almost got stuck but then realized i needed " " for the STEAM#

(it already had remove_ragdoll @ 0 but i toggled it and re-saved it)
that should do eet

thanks,

saL!
  Topic: possible to reset blood decals every round in future version
haderlump

Replies: 3
Views: 3984

PostForum: GoreMod   Posted: Wed Jan 04, 2006 7:19 am   Subject: possible to reset blood decals every round in future version
well i wouldnt say "fixed" as its cool in its own way
after a couple rounds, the map is just slippery with blood.

i was thinking of the tactical standpoint of "blood following"
being an option, t ...
  Topic: possible to reset blood decals every round in future version
haderlump

Replies: 3
Views: 3984

PostForum: GoreMod   Posted: Tue Jan 03, 2006 11:00 am   Subject: possible to reset blood decals every round in future version
would be nice to start each round fresh
so that you know there was a bloody
buddy drippin out so you could follow
him.

thats how the goremod for 1.5 was.

i mean the blood piling up all over t ...
  Topic: gore_remove_ragdoll 0 still removes ragdoll.
haderlump

Replies: 7
Views: 6540

PostForum: GoreMod   Posted: Tue Jan 03, 2006 10:56 am   Subject: gore_remove_ragdoll 0 still removes ragdoll.
i cvar gore_remove_ragdoll 0 in my server.cfg as well as in a goreset.cfg
but it still gets removed.

Any info on this? I gotta see my ragdolls fly! what can we do, brother?
--------------------- ...
 
Page 1 of 1
All times are GMT
Jump to:  



Theme by: :: Cosmic Distortion ::
Powered by phpBB © 2001 phpBB Group