# (C)2004-2005 SourceMM Development Team
# Makefile originaly written by David "BAILOPAN" Anderson
# Updated by Jay "c0ldfyr3" Croghan www.c0ld.net

#HL2SDL = Path to HL2SDK 		Ex: E:\Coding\c\hl2sdk\
#SMM_ROOT = Path to SourceMM Source 	Ex: E:\Coding\c\sourcemm
#SRCDS = Path to SRCDS binaries. 	Ex: E:\hlds_l

HL2SDK = /cygdrive/e/coding/c/hl2sdk
SMM_ROOT = /cygdrive/e/coding/c/sourcemm
SRCDS = /cygdrive/e/hlds_l
PLUGIN = goremod_mm

### EDIT BELOW FOR OTHER PROJECTS ###

OPT_FLAGS = -O3 -fno-rtti -funroll-loops -s -pipe
DEBUG_FLAGS = -g -ggdb3

# This is the path to the cross compiler.
# Leave it alone ! 
CPP = /opt/crosstool/gcc-3.4.1-glibc-2.3.2/i686-unknown-linux-gnu/bin/i686-unknown-linux-gnu-gcc
BINARY = $(PLUGIN)_i486.so

# Add all your cpp files to the following line.
OBJECTS = GorePlugin.cpp MRecipients.cpp

#These need to be here.
LINK = vstdlib_i486.so tier0_i486.so

HL2PUB = $(HL2SDK)/public

INCLUDE = -I. -I$(HL2PUB) -I$(HL2PUB)/dlls -I$(HL2PUB)/engine -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 \
-I$(HL2PUB)/vstdlib -I$(HL2SDK)/tier1  -I$(HL2SDK)/game_shared -I$(HL2SDK)/dlls \
-I$(SMM_ROOT) -I$(SMM_ROOT)/sourcehook -I$(SMM_ROOT)/sourcemm

BIN_DIR = Release
CFLAGS = $(OPT_FLAGS)

CFLAGS += -v -fpermissive -D_LINUX -DNDEBUG -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -fPIC -Wno-deprecated -static-libgcc

OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)

$(BIN_DIR)/%.o: %.cpp
	$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<

all:
	mkdir -p $(BIN_DIR)
	ln -sf $(SRCDS)/bin/vstdlib_i486.so vstdlib_i486.so
	ln -sf $(SRCDS)/bin/tier0_i486.so tier0_i486.so
	$(MAKE) sourcemm

sourcemm: $(OBJ_LINUX)
	$(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -lm -o$(BIN_DIR)/$(BINARY)

debug:
	$(MAKE) all DEBUG=true

default: all

clean:
	rm -rf Release/*.o
	rm -rf Release/$(BINARY)
	rm -rf Debug/*.o
	rm -rf Debug/$(BINARY)
